![changing glm::lookAt camera position shifts / tilts the position of the blocks in the direction im moving, but goes back to normal when i stop : r/ opengl changing glm::lookAt camera position shifts / tilts the position of the blocks in the direction im moving, but goes back to normal when i stop : r/ opengl](https://preview.redd.it/changing-glm-lookat-camera-position-shifts-tilts-the-v0-bt9b3wqgg0na1.png?width=356&format=png&auto=webp&s=6f60ae651b65227b7e263ac198a86cebc2236f98)
changing glm::lookAt camera position shifts / tilts the position of the blocks in the direction im moving, but goes back to normal when i stop : r/ opengl
![OpenGL The Viewing Pipeline: Definition: a series of operations that are applied to the OpenGL matrices, in order to create a 2D representation from 3D. - ppt download OpenGL The Viewing Pipeline: Definition: a series of operations that are applied to the OpenGL matrices, in order to create a 2D representation from 3D. - ppt download](https://images.slideplayer.com/26/8701707/slides/slide_2.jpg)
OpenGL The Viewing Pipeline: Definition: a series of operations that are applied to the OpenGL matrices, in order to create a 2D representation from 3D. - ppt download
![Converting camera poses from OpenCV to OpenGL can be easy | by Thomas Rouch | Check & Visit — Computer Vision | Medium Converting camera poses from OpenCV to OpenGL can be easy | by Thomas Rouch | Check & Visit — Computer Vision | Medium](https://miro.medium.com/v2/resize:fit:1400/1*neELJFLJMaO6ARdGVrqTwg.png)